@ARTICLE{Pourshabanan, author = {pourshabanan, alireza and Pourshabanan, Amirhossein and }, title = {A Comparative Study of Playing Capacities from Ardavirafname Compared to the Text and Play of Inferno from the Dante Divine Comedy}, volume = {6}, number = {4}, abstract ={The purpose of this article is to investigate the capacities and trends of the literary text in the transformation into a computer game by analyzing the descriptive-analytical method by examining the part of inferno from the text of Dante's Divine Comedy and its adaptation game. The main question to answer is that the Ardavirafname of Persian classical literature, given the structural and content similarities with the Divine Comedy, will have the capabilities to reproduce in the form of a computer game. With this description, it is possible to conclude from the simultaneous review of the game and the text of inferno and to compare the artifacts with it, it can be concluded that the fictional framework of both the literary works is similar, and the narrative of the artifacts is also reinforced by the struggle, suspension, and complementary narratives, The ability to become a fitting story of the game is adapted. The heroes of both texts have common characteristics and, like the game of inferno, one can remove the characters in a descriptive way, and by turning the function and the active connections into desirable characters for an adaptation game. The space and place described in Dante's text and detailed in the adaptation game is faithfully reproduced, and in terms of both qualitative and symbolic expressions, the visualization function has the same capability and has the capacity to be amplified and expanded descriptions and spatial images are becoming an appropriate place to create a multi-stage adaptive computer game. }, URL = {http://clrj.modares.ac.ir/article-12-23678-en.html}, eprint = {http://clrj.modares.ac.ir/article-12-23678-en.pdf}, journal = {Comparative Literature Research}, doi = {}, year = {2019} }